Alpha Transparency with OpenGL Render of Viewport in 2.8 - Lighting and Rendering - Blender Artists Community
![Eevee test - OpenGL renders very different from the viewport. - Blender Tests - Blender Artists Community Eevee test - OpenGL renders very different from the viewport. - Blender Tests - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/c/0/5/c05281f26d00f51a13c0d1ab789da97187c0b842.jpg)
Eevee test - OpenGL renders very different from the viewport. - Blender Tests - Blender Artists Community
Julian Eisel on Twitter: "#GSoC News! To support Windows Mixed Reality technology, Blender needs to render using DirectX. The last days I added support for sharing OpenGL resources with DirectX. So finally,
![How can i make this smooth on the edges. It has perfect quads setup. It's an opengl render in cycles. Resolution is 100%. How do i get rid of it? : r/ blender How can i make this smooth on the edges. It has perfect quads setup. It's an opengl render in cycles. Resolution is 100%. How do i get rid of it? : r/ blender](https://preview.redd.it/3kb3on41w5u21.jpg?width=640&crop=smart&auto=webp&s=957659c2d09974dfbd8847d75899a20e6eb202a3)